Whether you're a gymnast, an aerialist on the lyra/trapeze or a CrossFit athlete/pull-up enthusiast- you're at risk for getting a rip.  Your ability level often has little to do with it and if you're taking the sport at all seriously, it's a bit of a right-of-passage. Our hands, though versatile, are not meant for this kind of abuse...  The good news?  Unlike most of the injuries that I'll write about on this blog, a rip is actually beneficial....

Let me explain -

A rip is the wound caused by a callous/blister tearing off the hand.  It is an area of non-mature skin that is suddenly exposed when the thickened layers above it tear off.  It is typically painful, and depending on the depth/thickness of the callous, it can bleed.

 

Common site for a rip (along the surface of the palm that bears weight when hanging)

Common site for a rip (along the surface of the palm that bears weight when hanging)

The process of ripping is actually beneficial in the long run because it causes your hands to toughen.  When you first begin to work bars/lyra/pull-ups at CrossFit, or when your training requirements increase, the increased workload causes the skin on your hands to break down in an effort to remodel. 

You may not realize it, but the skin on the surface of your hand is actually dead skin.  It is one of 7 layers between your insides and the outside world.  As such, this top layer has little ability to remodel and as you hang, spin, swing, pivot, and move around the bar, the friction between your hands and the bar places significant heat and stretching forces on it.  As this continues, this top layer (and the one or two just below it) "bubble" up and pull away from the layers underneath.  This is because the forces that the hand is exposed to exceeds the strength of the skin and so plastic (or permanent) deformation occurs.  When the force on this weakened area of skin exceeds the strength along the edges of the bubble, the top layers of skin tear off at the newly weakened points and you "rip" (yup, it's not only a noun, it's a verb). 

Good new though: After the rip heals and you continue to train, you will begin to build new callouses (areas of thicker skin that are more dense, dry, and resistant to the forces placed upon them).  This occurs as the deeper layers of skin thicken and the body recognizes the need to remodel and replace these cells more quickly. 

So, basically - callouses are a requirement of any seasoned acrobat/athlete - they are as important as good strength or flexibility.  That said, like other tools, they must be maintained.

Prevention:

An ounce of prevention truly is worth a pound of cure.  When you rip, you have to take time off that apparatus to let the wound heal (or at least you may have to - depends on the depth of the rip, your level of pain tolerance and how "okay" your training mates are with your blood on their equipment).

Maintain your hands:

  • Shave/smooth your callouses when they form to keep them from catching on the equipment. Using a pumice stone, smooth and thin out the callouses that do form on your hands.  In the true "less is more" fashion, a thicker callous is not always a stronger callous.  By keeping the excess dead layers on the surface from building up, and by keeping them smooth, there is less of a chance of them getting caught and torn as you train.
  • Keep your hands moisturized. When you're not in the gym, wash off the chalk and use a basic hand lotion to keep the callouses from cracking and to keep the skin they attach to stronger.
  • Use ice/heat to deal with general soreness after training.
  • Don't over train! If you notice that your hands are close to ripping, decrease your training if possible.  Allow the skin to remodel without forcing the rip.  You'll be able to train the next day, and the skin underneath has an additional 24 hours to mature prior to being exposed to the air.

Use grips/appropriate gloves: If you're on the equipment enough to rip, it's probably time to get some grips.  There are many types, and each is beneficial for a certain event and level.

  • Palm grips: If you're new to the sport, start with palm grips.  These can be used on any piece of equipment (gymnastic, aerial bar/lyra and weight training equipment), and are relatively inexpensive.  They cover the palm with a layer of thick material and can add friction if maintained.  Sizes are based on the length of your palm and vary by manufacturer, so look at the sizing guide to be sure.
Beginner palm grips; cover the palm (sit at the base of the middle 2 fingers). Retail for $12.50 - $16.50 online

Beginner palm grips; cover the palm (sit at the base of the middle 2 fingers). Retail for $12.50 - $16.50 online

  • Dowel grips: These are designed specifically for gymnastics equipment (high bar, uneven bars, and rings).  Be aware - the model and style is different between the three apparatus so be sure to get the pair that you need.  The grip sits on the distal phalanx of the fingers (just past the last knuckle) and cover more of the fingers than a palm grip. The dowel in the grip loops over the top of the bar and helps to increase the mechanical advantage provided by the grip (makes hanging/swinging a little easier).  For this reason, these are a better tool for the more advanced gymnast - a.k.a. anyone beyond a basic routine that is doing tap swings and flipping dismounts.  Sizing and apparatus type with dowel grips is very important - there is a risk of the grip locking if the palm portion is too large (another reason to never use the grip models across the different apparatus).  For that reason, be sure to read the size charts on the website.  When the grips arrive, they will be stiff and seem small - as you work on them, they will stretch.
Uneven bar dowel grips (note that there are 2 finger holes); retail for about $50.00 - $65.00 online.

Uneven bar dowel grips (note that there are 2 finger holes); retail for about $50.00 - $65.00 online.

High bar dowel grips (note the shorter length and 3 finger holes). Retail for $50.00 - $65.00 online.

High bar dowel grips (note the shorter length and 3 finger holes). Retail for $50.00 - $65.00 online.

Rings dowel grips (note the narrow width). Retail for $50.00 - $65.00 online.

Rings dowel grips (note the narrow width). Retail for $50.00 - $65.00 online.

Treatment:

Once you have a rip, you'll need to treat it correctly if you want your recovery time to be less. It's important to stop what you're doing immediately (please don't keep swinging on a fresh rip just because you think you're beast).  As it is a wound, there is a small risk of infection, and as common courtesy to your other teammates, you'll want to avoid getting blood and interstitial fluid all over the equipment.

Trim the rip: Using nail clippers (or if you're daring, a pair of nail scissors) trim away the remaining edges of the torn callous.  You want the skin along the edges of the rip to be pink/healthy and firmly anchored to the underlying tissues.  This will prevent any further progression of the rip when you return to swinging.  Some athletes will just tear off the excess skin.  If you're skilled and daring - this is fine, but be aware that you can tear off healthy adjacent tissue and make the rip bigger and more painful.

Clean the rip: Using warm water and regular soap, scrub for 30-60 seconds.  No doubt it will burn, but you have to clear out any bacteria and the chalk to ensure that you don't get an infection and to allow the skin to heal.  Avoid hydrogen peroxide or rubbing alcohol as they can kill healthy cells and actually slow the healing process.  If the rip is bleeding, try Bactine - this is more gentle and also has an analgesic (pain-reliever) in it.  The spray version works well so there is no need to "swab" or "dab" at the rip - as this is only going to make it more painful.

spray_new.jpg

Cover the rip: If you're heading back to the apparatus that day, I'd recommend "New Skin." It's basically sterilized clear nail polish that instantly seals the rip and provides a protective layer (yes, it burns like mad).  Get your own bottle because it's brush on and is unsafe to share with your fellow gymnasts.  I use 2-3 coats (it takes about 60 seconds for each coat to dry) to ensure good coverage.  I would also recommend that if your grips don't cover this spot, make a tape grip (see below) to give an extra layer.  New-skin is nice, but nothing can compete with the friction from a giant swing.

new-skin liquid bandage (burns like mad but works great for same-day return to swinging)

new-skin liquid bandage (burns like mad but works great for same-day return to swinging)

If you'd rather, Spenco 2nd skin moist burn pads are a great soothing option and can take away all the "sting" of a rip in mere seconds. Sadly though, they just don't stay in place if you're going to keep training.  Cut them to size (they usually come in a 3"x4" sheet) and place the gel side down on the rip. I'd recommend using them after practice that day and cover with a band-aid/tape to keep in place overnight.  This will take the pain away and speed the recovery/maturing process of the immature skin layers.

Spenco moist burn pads (soothes, but not durable enough to swing with)

Spenco moist burn pads (soothes, but not durable enough to swing with)

Keep the rip smooth and "crack free." In this case, as the rip heals, you want to be sure that the edges where the new and old skin meet are not rough or uneven (a pumice stone works great).  Use chapstick on the center of the rip (as long as there isn't any blood and it's been about a day since it first happened) to keep the skin hydrated.  If it dries out a "cracks" you'll likely see another rip in the next day (even deeper and more painful than the first).  It can also be beneficial to soak the rip in an epsom salt & warm water mixture for 5-10 minutes at night.  This will sooth the "ache" and help to toughen then skin so that there is less pain the next day.


Tape Grips:

Tape grips are a quick and inexpensive solution to cover the rip in the gym without wrapping the whole hand in tape (which will likely roll up and interfere with practice).  A tape grip can be used under your grips, or just to cover the palm while hanging, tumbling, etc.

The palm portion of the tape grip is reusable, and often lasts through 2-3 solid practices before breaking down.  The grip is anchored to the wrist with tape, and can be secured with or without pre-wrap (depending on amount of arm hair/comfort required).

Process for making a tape grip:

Tear of a length of tape (about 18 inches)

Fold the tape over so the sticky sides meet and crease it (now it is half-width and the outside is no longer sticky).

Bend the length in 1/2 and make a loop at the top (be sure to avoid twisting the tape). This loop is there the finger will go.

Using tape, stick the two halves together (start 1-1.5 inches below the loop and go to the end). Do not tear the tape yet.

Flip the grip over, and run the tape up the opposite side to the same point just below the loop. Tear here and be sure everything is "securely stuck".

Place the loop over the finger just about the rip. Be sure that the "wide side" of the loop is against the hand for comfort.

Begin to anchor the grip at the wrist with tape. Be sure to hold the "tail of the grip" in place (not shown) so that it doesn't twist.

After wrapping one full-length around the wrist, fold up the excess "tail" and wrap again. This will ensure that there are no loose ends in the way of skill performance.

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